BOO! To celebrate Spooky Spring, Jason, Maddy, and Kirk dive into some of their favorite horror games and talk about what makes a video game scary. How does interactivity enhance horror? What's the difference between "dread" and "panic"? And are controls sometimes meant to be terrible?
BOO! To celebrate Spooky Spring, Jason, Maddy, and Kirk dive into some of their favorite horror games and talk about what makes a video game scary. How does interactivity enhance horror? What's the difference between "dread" and "panic"? And are controls sometimes meant to be terrible?
One More Thing:
Kirk: Persona 4 Golden/Persona 5 Royal
Maddy: Elden Ring
Jason: Eternal Threads
Links:
Maddy talks with Dead Space 2 director Wright Bagwell about the infamous eyeball scene: https://www.polygon.com/interviews/2020/10/4/21498961/dead-space-2-director-eye-poke-needle-scene-horror-wright-bagwell-interview
Kirk’s take on horror doors: https://kotaku.com/the-horror-of-video-game-doors-1819921161
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