This year has seen the release of three great open-world games: Dying Light 2, Horizon Forbidden West, and Elden Ring. What do they all have in common? And what do they all do differently? This week, Kirk shares his new taxonomy for open worlds in video games and the Triple Click crew figures out what they like most in an open world.
This year has seen the release of three great open-world games: Dying Light 2, Horizon Forbidden West, and Elden Ring. What do they all have in common? And what do they all do differently? This week, Kirk shares his new taxonomy for open worlds in video games and the Triple Click crew figures out what they like most in an open world.
One More Thing:
Kirk: Public Defenders
Maddy: Elden Ring
Jason: Steam Deck
Links:
Steven Lumpkin's Twitter thread: https://twitter.com/Silent0siris/status/1498408412555747333
Maddy’s articles about getting into Elden Ring: https://www.polygon.com/22948213/should-i-play-elden-ring-dark-souls-fromsoft-easy-hard and parkour in Dying Light 2: https://www.polygon.com/22941196/dying-light-2-stay-human-climbing-parkour-techland
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ECOTAG: Kirk’s Open-World Personality Test
Video game open worlds can be broadly thought of according to three metrics: Emergent vs. Controlled, Opaque vs.Transparent, and Aesthetic vs. Gamey. IMPORTANT: These are gradients, not on/off switches, and they’re for categorizing the open worlds, not the games as a whole.
EMERGENT→ CONTROLLED (How dynamic/simulated is the open world?)
OPAQUE → TRANSPARENT (How mysterious is the open world?)
AESTHETIC → GAMEY (How involved is movement through the open world?)
SOME EXAMPLES