Triple Click

Dragon's Dogma 2 Makes Friction Fun

Episode Summary

What is "friction" in video games? We've got a taxonomy, of course! This week, the Triple Click gang talks about how Dragon Dogma 2 tries to push players away, the necessity of video game friction, and what it means when a game is impenetrable.

Episode Notes

What is "friction" in video games? We've got a taxonomy, of course! This week, the Triple Click gang talks about how Dragon Dogma 2 tries to push players away, the necessity of video game friction, and what it means when a game is impenetrable.

One More Thing:

Kirk: Girls5Eva (Netflix)

Maddy: The Holdovers (2024)

Jason: Secrets of Grindea

LINKS:

Triple Click LIVE in LA! Saturday, June 8, 6:30PM at the Teagram Ballroom: https://teragramballroom.com/tm-event/triple-click-podcast/

Tim Rogers’ “In Praise of Sticky Friction,” 2010 https://kotaku.com/in-praise-of-sticky-friction-555816

Preorder Jason’s Book! https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/

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Kirk’s Three Types of Video Game Friction

Mechanical Friction: Relating to inputs and interaction. i.e. kinesthetics, “game feel”

Logistical Friction: Relating to planning, (in)flexibility, the need to prepare

Informational Friction: Relating to what the game does/doesn’t tell you